![]() ![]() If you want to know how something is done, you can open the Crysalis game in the editor and check all events and maps and how they work. Second, that game still contains all project data and can be opened in the editor. You can learn what is possible without big problems in RPGM-Games by playing this sample game. There are two reasons why you should do this.įirst, Crysalis uses the default VX Ace engine - no scripts have been added to the game. ![]() There is no official sample game for RMVX, but several can be found on the list of unencrypted games (link below) The RTP is available at the download area as well. If you have not yet installed the full editor or the trial, you will need to install the RTP before you can play. But more on that at a later point, we're still at the beginning.Ģ) What is the first thing to do after installing the RPG-Maker (or better, even before that)?ĭownload the sample game Crysalis (for VX Ace) or Knight Blade (for XP) and play it for a minimum of one or two hours. If you do this, then the request are usually solved fast - otherwise they might be ignored. This community is one of the most helpful communities that exists - there are several request forums here where you can ask others to make pictures (sprites, logos, tileset.) or scripts or events for you for free, and those request are often answered within a few days.īut they cannot make your game for you - you need to show and prove that you put your own work into your game as well. You don't have do put in all that work yourself. There is one more reason why I began this topic with comments on how much work creating a game can be: This topic intends to help you make your game as fast as possible, but no one can work miracles -) If you think you can purchase a RPG-Maker today, learn how to use it tomorrow, create your game next weekend and have it played by half the world next week: Please think again, because that is absolutely impossible. However if you want others to play in your world and distribute it, then it takes more to create the game - that is where the "work" part becomes important. This intentionally goes beyond RPGM/program handling and includes general points that any game developer has to keep in mind, and I'm more concerned with pointing into the correct direction than with creating complete link lists (which will change anyway when new games or tutorials become available).Ī lot of people stop reading that sentence at the word "fun", and there is no problem with that.įor myself I developed several story/world settings knowing (before I put down the first word in the first notebook) that I'll never play in those worlds with anyone else - simply because it's fun to think out and develop new stories. The purpose of this topic is to provide a starting point for all beginners by explaining how some things are handled in these forums, providing links to important topics and explaining those strange abbreviations you might read while making your game. There are a few wording differences and you can't open VXA games with MV, but otherwise just work yourself through these tutorials. Note to RMMV users: While this tutorial was written for VX Ace, everything above scripting/plugin level is identical in RMMV and RMVXA. I'll repair it when I have time, but unfortunately this may take a week or two. Hello and a welcome to all beginners in the RPGM-communityĮDIT: The forum update has destroyed the original links in this topic. ![]()
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